enquiries@christchurchsandwell.org
0121 552 3625
Design Technology

Design Technology at Christ Church aims to inspire the creative flair and imaginations of all pupils to critically and practically research, design, create and evaluate functional, purposeful and aesthetically appealing products by considering their own and others’ needs, wants and values. We aim to develop each individual’s skills in problem-solving, risk-tasking, dexterity and enterprising to enable them to become resourceful, innovative and informed young people who can work effectively collaboratively or independently.



Design and Technology -  Progression and Breadth of Study



Purpose of Study

We aim that through the teaching of Design and Technology, our children will have mastered - 

• Significant levels of originality and the willingness to take creative risks to produce innovative ideas and prototypes.

• An excellent attitude to learning and independent working.

• The ability to use time efficiently and work constructively and productively with others.

• The ability to carry out thorough research, show initiative and ask questions to develop an exceptionally detailed knowledge of users’ needs.

• The ability to act as responsible designers and makers, working ethically, using finite materials carefully and working safely.

• A thorough knowledge of which tools, equipment and materials to use to make their products.

• The ability to apply mathematical knowledge.

• The ability to manage risks exceptionally well to manufacture products safely and hygienically.

• A passion for the subject and knowledge of, up-to-date technological innovations in materials, products and systems. 

Concepts

Progression


 

Years 1 and 2

Years 3 and 4

Years 5 and 6

To design

• design purposeful, functional, appealing products for themselves and other users based on design criteria. 

• generate develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology. 

• use research and with support develop design criteria to inform the design of innovative, functional, appealing products that are broadly fit for purpose, aimed at particular individuals or groups.

• with support generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design. 

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design. 

To make

• select from and use a range of tools and equipment to perform practical tasks such as cutting, shaping, joining and finishing. 

• select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

• select from and use a range of tools and equipment to perform some practical tasks, such as cutting, shaping, joining and finishing, with increasing accuracy 

• With support select from and use a range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

• select from and use a wider range of tools and equipment to perform practical tasks, such as cutting, shaping, joining and finishing, accurately.

• select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities. 

To evaluate

• explore and evaluate a range of existing products.

• evaluate their ideas and products against design criteria. 

• With support investigate and analyse a range of existing products.

• evaluate their ideas and products against their own design criteria and begin to consider the views of others to improve their work. 

• Begin to understand how key events and individuals in design and technology have helped shape the world

• investigate and analyse a range of existing products.

• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 

• understand how key events and individuals in design and technology have helped shape the world

To develop and apply technical knowledge 


(Structures,


mechanisms, 


textiles,


cooking and nutrition)

Structures

• build structures, exploring how they can be made stronger, stiffer and more stable.


Mechanisms

• explore and use mechanisms, such as levers, sliders, wheels and axles, in their products. 













Textiles (see art on learning challenge overviews)

Use running stitch





Cooking and Nutrition

• use the basic principles of a healthy and varied diet to prepare dishes.

• understand where food comes from. 

Structures

• Begin to apply their understanding of how to strengthen, stiffen and reinforce more complex structures.


Mechanisms

• Show some understanding of how to use mechanical systems in their products, such as gears, pulleys, cams, levers and linkages. 



• Begin to understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs, buzzers and motors.


•Begin to  apply their understanding of computing to programme, monitor and control their products. 



Textiles (see art on learning challenge overviews)

Use cross stitch and back stitch

Create a quilt pad


Cooking and Nutrition

• Begin to understand and apply the principles of a healthy and varied diet.

•With support prepare and cook a variety of predominantly savoury dishes using some cooking techniques

• Begin to understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.

Structures

• apply their understanding of how to strengthen, stiffen and reinforce more complex structures.



Mechanisms

• understand and use mechanical systems in their products, such as gears, pulleys, cams, levers and linkages. 




• understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs, buzzers and motors.


• apply their understanding of computing to programme, monitor and control their products. 



Textiles (see art on learning challenge overviews)

Mix textures for contrasting effects

Use previously taught skills to create or repair a product



Cooking and Nutrition

• understand and apply the principles of a healthy and varied diet.

• prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.

• understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.


Breadth of Study (subject topics)

Autumn

Spring

Summer

Year 1

Structures (Strengthening and stiffening) - Design and create a photo frame containing a drawn portrait that is able to stand up to showcase at the pop up museum.


Art link to self portraits 

Mechanisms (Levers and sliders) - 

Design and create a moving picture book with the mechanism of our choice to share with parents at a story time at our local library as part of our end of term library exhibition.


English link to publishing a book to showcase at Oldbury Library 



Cooking (Where does food come from?) -

Making a poster and healthy recipes (pizza and smoothies)


Textiles (Threading and use running stitch) -


Make a flower stitch design 


Enterprise link to to share and sell at their pop up garden centre event

Year 2

Structures (Strengthening, Stiffening and Stabilising) - 


Design and build a Tudor House 



History link to the Great Fire of London 

Textiles (Cutting, shaping, sewing using running/other simple stitch and cast on and off and finishing) -


Design and sew a Chinese puppet to perform with at the Chinese gallery of culture


Geography link to China

Cooking (Where does food come from?) - 


Make their own healthy recipes to share at their end of term showcase


Mechanisms (Winding) - 


Make a wind up toy modelling exercise/physical activity to help promote physical activity and use in their promotional DVD


Science link to healthy eating, diet and nutrition 

Year 3

Mechanisms (Gears, pulleys, cams, levers and linkages) -  


Design and construct a moving Greek chariot that will hold a lego Greek  to race them in an end of term mock Ancient Greek chariot race.


History link to Ancient Greece

Structures (Papier-mache) - Create a papier mache and wire large scale structure of a volcano structure to later erupt.


Geography link to Natural Disasters

Textiles (cutting, threading, using running stitch and backstitch) - 


Design and create British themed bunting with a padded emblem to decorate school for the afternoon tea party outcome.


Cooking (Preparing, weighing and mixing ingredients) - 


Design and create a British savoury dish for the afternoon tea party outcome.


Art link to Floral patterns and British designers 

Year 4

Structures (Measuring, sawing and gluing wood, attaching hinges) - 


Design and create an Egyptian, wooden tomb that holds a figurine Mummy.


History link to Ancient Egypt

Cooking (Preparing, weighing and mixing ingredients)  -


Research and adapt Spanish dishes to share at their pop up restaurant event. 


Texties (Cutting, threading, using running stitch and backstitch) - 


Design and create a fully functional purse/wallet to carry money to take on their restaurant trip and to their pop up restaurant.



Geography link to European Culture 

Mechanisms (Gears and electrical components) - 


Design and create a moving bridge as part of their water awareness campaign


Geography link to Water 

Year 5

Structures (cutting, folding, gluing, sealing) - 


To design and create a Viking longboat that is watertight, able to float, balance, attractive to look at and include sail boards and oars.



History link to the Vikings Era.




Textiles (cutting, threading, using running stitch and backstitch) - 


Design and create a carnival costume/headdress using a range of materials and techniques to wear to present their fairtrade event for parents.


Cooking (Preparing, weighing and mixing ingredients) - 


Research and adapt South American  dishes to share at their pop up restaurant event.



South American food - making/adapting recipes learning about food in other parts of the world



Art link to printing 

Mechanisms (Using cams and motors electrics) - 


Design and make  a moving ‘Fairground’  ride using mechanisms for The Apprentice style end of unit outcome event.


Enterprise link to promoting and pitching  a product.

Year 6

Revise Mechanisms (axles, pulleys, propellers,  cams, electrical components, measuring, sawing, joining, reinforcing wooden frameworks) - 


Design and create a controllable vehicle for the British Army for a particular purpose - e.g transporting food/peacekeeping


History link to World War 2

Revise and refine technical skills - structure, textiles and cooking/nutrition -


Consolidate skills previously taught and feel confident to decide on a legacy showcasing the skills they have developed ready for the Summer term.

Leaving a legacy - open ended project children taking stimulus from designers and architects who have left a legacy that inspires them.


Design, plan and make a DT piece as a legacy  to the school.


Art link on Leaving A Legacy 

Christ Church C of E Primary School,
Albert Street, Oldbury, B69 4DE
Email: enquiries@christchurchsandwell.org
Tel: 0121 552 3625
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