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Computing

 

 

As technology continues to change the lives of everyone, so must the computing curriculum reflect these changes, as we equip children to participate in a world in which we are becoming increasingly reliant on technology. It is our intention to enable children to find, explore, analyse, problem solve, exchange and present information in a range of different ways, and to develop children’s skills so that they are able to use information in a discriminating and effective way in all areas of life.



Computing Overview -  Progression and Breadth of Study


We use the Rising Stars scheme of work to support the teaching of key computing curriculum skills.

Purpose of Study

We aim that through the teaching of Computing  our children will have mastered - 

• Competence in coding for a variety of practical and inventive purposes, including the application of ideas within other subjects.

• The ability to connect with others safely and respectfully, understanding the need to act within the law and with moral and ethical integrity.

• An understanding of the connected nature of devices.

• The ability to communicate ideas well by using applications and devices throughout the curriculum.

• The ability to collect, organise and manipulate data effectively.



      Concepts

Progression

 

Years 1 and 2

Years 3 and 4

Years 5 and 6

To understand the uses of information technology


(Communication)

Recognise common uses of information technology beyond school (YouTube, games, ipads…)

Begin to understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and  identify some opportunities  for communication (emails, texting) and collaboration (simple emailing, cloud, blogging)

Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication (Social media, emails, texting, twitter, instagram) and collaboration (emailing, cloud, blogging)




To program/code 



(Algorithms and programming)

Understand what algorithms are

Understand how they are implemented as programs on digital devices

Understand how programs execute by following precise and unambiguous instructions

Begin to use sequence, selection, and repetition in programs

Begin to  work with variables and various forms of input and output

Confidently use sequence, selection, and repetition in programs


Confidently  work with variables and various forms of input and output

To design and debug


(Algorithms and programming)

Create  simple programs

Debug simple programs

Begin to design simple programs to accomplish specific goals, 

Begin to write simple programs to accomplish specific goals

Begin to debug simple  programs that accomplish specific goals

Strt to solve problems by decomposing them into smaller parts with some support

Design programs to accomplish specific goals, 

Write programs to accomplish specific goals

Debug programs that accomplish specific goals (including controlling or simulating physical systems)

Solve problems by decomposing them into smaller parts

To use logic


(Algorithms and programming)

Use logical reasoning to predict the behaviour of simple programs

Use logical reasoning to begin to explain how some simple algorithms work 

Use logical reasoning to detect and correct errors with support  in simple algorithms and programs

Use logical reasoning to explain how some simple algorithms work 

Use logical reasoning to detect and correct errors in algorithms and programs

To use technology purposefully

 

(Collecting, 

analysing, 

evaluating and presenting data/ information)

Use technology purposefully to create digital content

Use technology purposefully to organise digital content

Use technology purposefully to store digital content

Use technology purposefully to manipulate digital content

Use technology purposefully to retrieve digital content

Select, use and combine given software (including internet services) on selected digital devices to design and create programs, systems and content that accomplish given goals



Select, use and combine given software (including collecting, analysing, evaluating and presenting data and information.) on selected digital devices to design and create programs, systems and content that accomplish given goals

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals



Select, use and combine a variety of software (including collecting, analysing, evaluating and presenting data and information.) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals

To find information effectively


(Data Retrieval)

To know what search technologies are

To perform a simple search

Begin to use search technologies effectively,

Show some awareness of how results are selected and ranked, 

Be discerning in evaluating digital contents - choosing some content appropriate to the task

Use search technologies effectively,

Appreciate how results are selected and ranked, 

Be discerning in evaluating digital contents - choosing content appropriate to the task

To use technology safely 


(Digital literacy taught throughout the curriculum)

Use technology safely and respectfully,

Keep personal information private;

Identify where to go for help and support when they have concerns about material on the internet or other online technologies

Use technology safely, respectfully and begin to use it responsibly

Start to recognise acceptable/unacceptable behaviour

Identify some important ways to report concerns about content and contact

Use technology safely, respectfully and responsibly

Recognise acceptable/unacceptable behaviour

Identify a range of ways to report concerns about content and contact


Important note:

E safety is taught throughout each unit.

 


Breadth of Study

(subject topics)

Autumn

Spring

Summer

Year 1 Learning Challenges

How can I show who I am? 

Who helps me and who helped in the past?

What is it like in this place around us? 

Can we explore it?

Who has explored the great outdoors? 

Can I explore it and what can I create there?

Year 1 Computing Topics

We are Collectors

Build a picture collection of mammals, birds and mini-beasts

 (Au 1)


We Are Celebrating

Create an eCard (Au 2)


Extension:

Sort pictures using binary questioning

Children to personalise card by increasing size of font etc.

We Are Treasure Hunters

Use programmable toys to find treasure on a map (Spr1)


We Are Painters

Write and Illustrate an eBook of a traditional tale (Spr2)


Extension:

Create own algorithm to find treasure

Children to ensure text matches pictures; that spellings and grammar are accurate

We Are TV Chefs

Write algorithm for a recipe; present recipe like a TV chef (Su 1)


We Are Storytellers

Record an extract from a familiar story (Su 2)


Extension:

Ensure algorithm is efficient; present a professional recipe

Record using clear voice, and very little ambient noise. 

Year 2 Learning Challenges

What is the significance of fire in the past?

Can we create a gallery to share the culture of China?

Can we help our families be healthy through exercise and food?

Year 2 Computing Topics

We Are Programmers

Move images from one place to another in Scratch (Au 1)


We Are Researchers

Research and present information about the Great Fire of London (Au 2)

Extension:

Use controls appropriately to move an image efficiently from one side of the screen to another

Present work with sound, video etc.

We Are Zoologists

Take pictures of bugs in the local area; edit and crop photos; use labels (Spr1)


We Are Game Testers

Understand that algorithms are used to programme games (Spr2)


Extension:

Use Google maps to ‘pin’ the location of the bugs found


Edit algorithms to delete bugs; write efficient code






We Are Detectives

Be a detective and use e-mail to find clues to catch a cake thief! (Su 1)


We Are Photographers

Edit and crop photos in Picasa and sort using a database (Su 2)


Extension:

Present information, detailing evidence found

Crops photos to place images in the centre of a picture; export photos to a shared site

Year 3 Learning Challenges

What was it like to be in Ancient Greece?

Where are there environments in the world at risk?

How can we help and support them?

What does it mean to be British? How do we use our land? How has our land changed from the Stone Age to the Iron Age?

Year 3 Computing topics

We Are Programmers

Use Scratch to programme animations for an ancient Greek myth (Au1)


We Are Presenters

Use iMovie to present a report about ancient Greece (Au 2)


Extension:

Add sound effects, dialogue

Note camera wobble, glare, zooming

We Are Bug Fixers

Fix bugs in systems (Spr1)


We Are Network Engineers

Analyse networks (Spr2)


Extension:

Explain how to fix bugs; what the errors were; how they were corrected

Explain why computers sometimes don’t work

We Are Opinion Pollsters

Create a survey about Britain. (Su 1)


We Are Communicators

Communicate via e-mail with another class about our topic; create a shared presentation (Su 2)


Extension:

Use a range of questions (binary, multiple choice, open ended etc.)

Critically appraise work

Year 4 Learning Challenges

What was it like for people in Ancient and Early civilisations?

How can we celebrate different parts of Europe?

Why is water so important to the word?

Year 4 Computing topics

We Are Toy Designers

Use Scratch to design a programmable toy (Au 1)


We Are HTML Editors

Children to create a list of links to web pages on a curriculum topic (Au 2) 

Extension:

Write scripts in Scratch to control sprites (using a proximity sensor, tilt sensor, control appearance…)  

Create a video and present

We Are Musicians

Children to record music samples to use in their compositions. (Spr1)


We Are Co-Authors

Create a wiki page (Spr2)


Extension:

Enhance samples using instruments, singing, speech etc.


Improve work by correcting spelling and grammar, adding information, noting sources or adding pictures. Demonstrate how to add an entry to the page log to explain the reason for a change. Children to edit each other’s pages.









We Are Meteorologists

Create a database for collecting information about the weather (Su 1)


We Are Software Developers

Create a game prototype (Su 2)


Extension:

Present a short weather support in the style of a TV weather reporter

Add sound to the game, levels, scores, lives etc.

Year 5 Learning Challenges

How did invaders leave their marks at different times?

How can we help save our world? (Amazon Rainforest)

What might we learn from great local designers and inventors and create a new product?


Year 5 Computing topics

We Are Architects

Create a gallery to display artwork (Au 1)


We Are Web Developers

Develop a web page on curriculum topic(Au 2)


Extension:

Insert hyperlinks; link gallery rooms with corridors; and windows, doors, a ceiling

We Are Artists

Create computerised tessellating patterns (Spr1)


We Are Game Developers

Create a game; connect to topic where possible (Spr2)


Extension:

Ensure there are no gaps between shapes

Include some way of tracking progress through their game, such as through scores, lives, countdown timer…

We Are Cryptographers

Use Scratch to create ciphers (Su1)


We Are Bloggers

Write, edit and maintain a blog based on local designers and inventors (Su2)


Extension:

Write a code that is difficult to break

Visit to Bletchley Park

Includes hyperlinks in blogs

Explain acceptable and unacceptable comments 

Year 6 Learning Challenges

What is the cost of war?

Where in the world have people achieved their dreams?

How can we leave a legacy?


Year 6 Computing Topics

We Are App Planners

Design and present ideas for an app for children (Au 1)


We Are Market Researchers

Create a survey to investigate whether there is a market for their product (Au 2)


Extension:

Create algorithms for proposed app

Present ideas on PowerPoint, Slides

We Are Project Managers

Develop app; assign tasks; create timescale for completion (Spr1)


We Are Interface Designers

Create the interface for their app (Spr2)


Extension:

Assign tasks according to pupils’ strengths

Add widgets, images, sound effects, buttons etc. model how to export assets for the prototyping tool.

We Are App Developers

Complete app (Su1)


We Are Marketers

Present and market app (Su2)


Extension:

Ensure app is thoroughly tested to iron out bugs

Add persuasive content to their presentation



Christ Church C of E Primary School,
Albert Street, Oldbury, B69 4DE
Email: enquiries@christchurchsandwell.org
Tel: 0121 552 3625
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